Module |
|
Header |
/Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
Include |
#include "DynamicRHI.h" |
Source |
/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp |
virtual void UpdateFromBufferTexture2D_RenderThread
(
class FRHICommandListImmediate & RHICmdList,
FRHITexture2D * Texture,
uint32 MipIndex,
const struct FUpdateTextureRegion2D & UpdateRegion,
uint32 SourcePitch,
FRHIStructuredBuffer * Buffer,
uint32 BufferOffset
)