Module |
|
Header |
/Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
Include |
#include "GPUDefragAllocator.h" |
Source |
/Engine/Source/Runtime/RHI/Private/GPUDefragAllocator.cpp |
FMemoryChunk * FindAdjacentToHole
(
FMemoryChunk * FreeChunk
)
Searches for an allocated chunk that would fit within the specified free chunk. The allocated chunk must be adjacent to a free chunk and have a larger base address than 'FreeChunk'. Starts searching from the end of the texture pool.
Pointer to a suitable chunk, or nullptr
Parameter |
Description |
---|---|
FreeChunk |
Free chunk we're trying to fill up |