Module |
|
Header |
/Engine/Source/Runtime/RHI/Public/RHIResources.h |
Include |
#include "RHIResources.h" |
FGraphicsPipelineStateInitializer
(
FBoundShaderStateInput InBoundShaderState,
FRHIBlendState * InBlendState,
FRHIRasterizerState * InRasterizerState,
FRHIDepthStencilState * InDepthStencilState,
FImmutableSamplerState InImmutableSamplerState,
EPrimitiveType InPrimitiveType,
uint32 InRenderTargetsEnabled,
const TRenderTargetFormats & InRenderTargetFormats,
const TRenderTargetFlags & InRenderTargetFlags,
EPixelFormat InDepthStencilTargetFormat,
uint32 InDepthStencilTargetFlag,
ERenderTargetLoadAction InDepthTargetLoadAction,
ERenderTargetStoreAction InDepthTargetStoreAction,
ERenderTargetLoadAction InStencilTargetLoadAction,
ERenderTargetStoreAction InStencilTargetStoreAction,
FExclusiveDepthStencil InDepthStencilAccess,
uint32 InNumSamples,
ESubpassHint InSubpassHint,
uint8 InSubpassIndex,
uint16 InFlags,
bool bInDepthBounds,
bool bInMultiView,
bool bHasFragmentDensityAttachment
)