FGraphicsPipelineStateInitializer::FGraphicsPipelineStateInitializer

Windows
MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/RHIResources.h

Include

#include "RHIResources.h"

Syntax

FGraphicsPipelineStateInitializer
(
    FBoundShaderStateInput InBoundShaderState,
    FRHIBlendState * InBlendState,
    FRHIRasterizerState * InRasterizerState,
    FRHIDepthStencilState * InDepthStencilState,
    FImmutableSamplerState InImmutableSamplerState,
    EPrimitiveType InPrimitiveType,
    uint32 InRenderTargetsEnabled,
    const TRenderTargetFormats & InRenderTargetFormats,
    const TRenderTargetFlags & InRenderTargetFlags,
    EPixelFormat InDepthStencilTargetFormat,
    uint32 InDepthStencilTargetFlag,
    ERenderTargetLoadAction InDepthTargetLoadAction,
    ERenderTargetStoreAction InDepthTargetStoreAction,
    ERenderTargetLoadAction InStencilTargetLoadAction,
    ERenderTargetStoreAction InStencilTargetStoreAction,
    FExclusiveDepthStencil InDepthStencilAccess,
    uint32 InNumSamples,
    ESubpassHint InSubpassHint,
    uint8 InSubpassIndex,
    uint16 InFlags,
    bool bInDepthBounds,
    bool bInMultiView,
    bool bHasFragmentDensityAttachment
)

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