Module |
|
Header |
/Engine/Source/Runtime/RHI/Public/PipelineFileCache.h |
Include |
#include "PipelineFileCache.h" |
Source |
/Engine/Source/Runtime/RHI/Private/PipelineFileCache.cpp |
static bool SavePipelineFileCacheFrom
(
uint32 GameVersion,
EShaderPlatform Platform,
FString const & Path,
const TSet< FPipelineCacheFileFormatPSO > & PSOs
)