Deprecated
AutomaticCacheFlushAfterComputeShader is deprecated. Use RHICmdList.BeginUAVOverlap() and RHICmdList.EndUAVOverlap() to mark up sections of RHI commands where multiple draws/dispatches using UAVs are allowed to overlap without interleaved resource transitions. Call BeginUAVOverlap() where previously AutomaticCacheFlushAfterComputeShader(false) was called, and EndUAVOverlap() where previously AutomaticCacheFlushAfterComputeShader(true) was called.
Module |
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Header |
/Engine/Source/Runtime/RHI/Public/RHICommandList.h |
Include |
#include "RHICommandList.h" |