FRHIGPUTextureReadback

Texture readback implementation.

Windows
MacOS
Linux

Inheritance Hierarchy

FRHIGPUMemoryReadback

FRHIGPUTextureReadback

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/RHIGPUReadback.h

Include

#include "RHIGPUReadback.h"

Syntax

class FRHIGPUTextureReadback : public FRHIGPUMemoryReadback

Remarks

Texture readback implementation.

Constructors

Name Description

Public function

FRHIGPUTextureReadback

(
    FName RequestName
)

Overridden from FRHIGPUMemoryReadback

Name Description

Public function Virtual

void

 

EnqueueCopy

(
    FRHICommandList& RHICmdList,
    FRHITexture* SourceTexture,
    FResolveRect Rect
)

Public function Virtual

void *

 

Lock

(
    uint32 NumBytes
)

Returns the CPU accessible pointer that backs this staging buffer.

Public function Virtual

void

 

Unlock()

Signals that the host is finished reading from the backing buffer.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss