FRHIRenderPassInfo

Overload list

Windows
MacOS
Linux
Name Description

Public function

FRHIRenderPassInfo()

Public function

FRHIRenderPassInfo

(
    FRHITexture* ColorRT,
    ERenderTargetActions ColorAction,
    FRHITexture* ResolveColorRT,
    FRHITexture* DepthRT,
    EDepthStencilTargetActions DepthAct...,
    FRHITexture* ResolveDepthRT,
    FExclusiveDepthStencil InEDS
)

Color and depth with resolve.

Public function

FRHIRenderPassInfo

(
    int32 NumColorRTs,
    FRHITexture* ColorRTs,
    ERenderTargetActions ColorAction,
    FRHITexture* ResolveRTs,
    FRHITexture* DepthRT,
    EDepthStencilTargetActions DepthAct...,
    FRHITexture* ResolveDepthRT,
    FExclusiveDepthStencil InEDS
)

Color MRTs and depth.

Public function

FRHIRenderPassInfo

(
    FRHITexture* ColorRT,
    ERenderTargetActions ColorAction,
    FRHITexture* ResolveColorRT,
    FRHITexture* DepthRT,
    EDepthStencilTargetActions DepthAct...,
    FRHITexture* ResolveDepthRT,
    FRHITexture* InFoveationTextur...,
    FExclusiveDepthStencil InEDS
)

Color and depth with resolve and optional sample density.

Public function

FRHIRenderPassInfo

(
    ENoRenderTargets Dummy
)

Public function

FRHIRenderPassInfo

(
    int32 NumColorRTs,
    FRHITexture* ColorRTs,
    ERenderTargetActions ColorAction
)

Color MRTs, no depth.

Public function

FRHIRenderPassInfo

(
    int32 NumColorRTs,
    FRHITexture* ColorRTs,
    ERenderTargetActions ColorAction,
    FRHITexture* ResolveTargets
)

Color MRTs, no depth.

Public function

FRHIRenderPassInfo

(
    FRHITexture* DepthRT,
    EDepthStencilTargetActions DepthAct...,
    FRHITexture* ResolveDepthRT,
    FExclusiveDepthStencil InEDS
)

Depth, no color.

Public function

FRHIRenderPassInfo

(
    FRHITexture* ColorRT,
    ERenderTargetActions ColorAction,
    FRHITexture* ResolveRT,
    uint32 InMipIndex,
    int32 InArraySlice
)

Color, no depth, optional resolve, optional mip, optional array slice.

Public function

FRHIRenderPassInfo

(
    FRHITexture* DepthRT,
    uint32 InNumOcclusionQueries,
    EDepthStencilTargetActions DepthAct...,
    FRHITexture* ResolveDepthRT,
    FExclusiveDepthStencil InEDS
)

Depth, no color, occlusion queries.

Public function

FRHIRenderPassInfo

(
    FRHITexture* ColorRT,
    ERenderTargetActions ColorAction,
    FRHITexture* DepthRT,
    EDepthStencilTargetActions DepthAct...,
    FExclusiveDepthStencil InEDS
)

Color and depth.

Public function

FRHIRenderPassInfo

(
    int32 NumColorRTs,
    FRHITexture* ColorRTs,
    ERenderTargetActions ColorAction,
    FRHITexture* DepthRT,
    EDepthStencilTargetActions DepthAct...,
    FExclusiveDepthStencil InEDS
)

Color MRTs and depth.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss