bool bForceOpaque
Indicates whether any-hit shader could be invoked when hitting this geometry segment. Setting this to `false_ turns off any-hit shaders, making the section "opaque" and improving ray tracing performance.
bool bForceOpaque
Indicates whether any-hit shader could be invoked when hitting this geometry segment. Setting this to `false_ turns off any-hit shaders, making the section "opaque" and improving ray tracing performance.