FTextureMemoryStats

Windows
MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/RHI.h

Include

#include "RHI.h"

Syntax

struct FTextureMemoryStats

Variables

Name Description

Public variable

int64

 

AllocatedMemorySize

Size of allocated memory, in bytes.

Public variable

int64

 

DedicatedSystemMemory

-1 if unknown, in bytes

Public variable

int64

 

DedicatedVideoMemory

-1 if unknown, in bytes

Public variable

int64

 

LargestContiguousAllocation

Size of the largest memory fragment, in bytes.

Public variable

int32

 

PendingMemoryAdjustment

Upcoming adjustments to allocated memory, in bytes (async reallocations)

Public variable

int64

 

SharedSystemMemory

-1 if unknown, in bytes

Public variable

int64

 

TexturePoolSize

0 if streaming pool size limitation is disabled, in bytes

Public variable

int64

 

TotalGraphicsMemory

Total amount of "graphics memory" that we think we can use for all our graphics resources, in bytes. -1 if unknown.

Constructors

Name Description

Public function

FTextureMemoryStats()

Defaults

Functions

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