FTextureRWBuffer2D

Encapsulates a GPU read/write texture 2D with its UAV and SRV.

Windows
MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/RHIUtilities.h

Include

#include "RHIUtilities.h"

Syntax

struct FTextureRWBuffer2D

Remarks

Encapsulates a GPU read/write texture 2D with its UAV and SRV.

Variables

Name Description

Public variable

FTexture2DRHIRe...

 

Buffer

Public variable

uint32

 

NumBytes

Public variable

FShaderResource...

 

SRV

Public variable

FUnorderedAcces...

 

UAV

Constructors

Name Description

Public function

FTextureRWBuffer2D()

Destructors

Name Description

Public function

~FTextureRWBuffer2D()

Functions

Name Description

Public function

void

 

AcquireTransientResource()

Public function

void

 

DiscardTransientResource()

Public function

void

 

Initialize

(
    const uint32 BytesPerElement,
    const uint32 SizeX,
    const uint32 SizeY,
    const EPixelFormat Format,
    uint32 Flags
)

Public function

void

 

Release()

Constants

Name

Description

DefaultTextureInitFlag

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