FTextureRWBuffer3D::Initialize

Windows
MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/RHIUtilities.h

Include

#include "RHIUtilities.h"

Syntax

void Initialize
(
    uint32 BytesPerElement,
    uint32 SizeX,
    uint32 SizeY,
    uint32 SizeZ,
    EPixelFormat Format
)

Parameters

Parameter

Description

AdditionalUsage

passed down to RHICreateVertexBuffer(), get combined with "BUF_UnorderedAccess | BUF_ShaderResource" e.g. BUF_Static

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