FTextureRWBuffer3D

Encapsulates a GPU read/write texture 3d with its UAV and SRV.

Windows
MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/RHIUtilities.h

Include

#include "RHIUtilities.h"

Syntax

struct FTextureRWBuffer3D

Remarks

Encapsulates a GPU read/write texture 3d with its UAV and SRV.

Variables

Name Description

Public variable

FTexture3DRHIRe...

 

Buffer

Public variable

uint32

 

NumBytes

Public variable

FShaderResource...

 

SRV

Public variable

FUnorderedAcces...

 

UAV

Constructors

Name Description

Public function

FTextureRWBuffer3D()

Destructors

Name Description

Public function

~FTextureRWBuffer3D()

Functions

Name Description

Public function

void

 

AcquireTransientResource()

Public function

void

 

DiscardTransientResource()

Public function

void

 

Initialize

(
    uint32 BytesPerElement,
    uint32 SizeX,
    uint32 SizeY,
    uint32 SizeZ,
    EPixelFormat Format
)

Public function

void

 

Release()

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