Module |
|
Header |
/Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h |
Include |
#include "BoundShaderStateCache.h" |
Source |
/Engine/Source/Runtime/RHI/Private/BoundShaderStateCache.cpp |
FCachedBoundShaderStateLink * GetCachedBoundShaderState
(
FRHIVertexDeclaration * VertexDeclaration,
FRHIVertexShader * VertexShader,
FRHIPixelShader * PixelShader,
FRHIHullShader * HullShader,
FRHIDomainShader * DomainShader,
FRHIGeometryShader * GeometryShader
)
Searches for a cached bound shader state.
If a bound shader state matching the parameters is cached, it is returned; otherwise NULL is returned.