| IRHICommandContext::RHISetShaderTexture()
|
Module |
|
Header |
/Engine/Source/Runtime/RHI/Public/RHIContext.h |
Include |
#include "RHIContext.h" |
void RHISetShaderTexture
(
FRHIGraphicsShader * Shader,
uint32 TextureIndex,
FRHITexture * NewTexture
)
Set the shader resource view of a surface.