IsShaderParameterTypeForUniformBufferLayout

Returns whether the shader parameter type needs to be passdown to RHI through [FRHIUniformBufferLayout](API\Runtime\RHI\FRHIUniformBufferLayout) when creating an uniform buffer.

Windows
MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/RHIDefinitions.h

Include

#include "RHIDefinitions.h"

Syntax

bool IsShaderParameterTypeForUniformBufferLayout
(
    EUniformBufferBaseType BaseType
)

Remarks

Returns whether the shader parameter type needs to be passdown to RHI through FRHIUniformBufferLayout when creating an uniform buffer.

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