Module |
|
Header |
/Engine/Source/Runtime/RHI/Public/RHIUtilities.h |
Include |
#include "RHIUtilities.h" |
void RHICreateTargetableShaderResource2D
(
uint32 SizeX,
uint32 SizeY,
uint8 Format,
uint32 NumMips,
uint32 Flags,
uint32 TargetableTextureFlags,
bool bForceSeparateTargetAndShaderResource,
bool bForceSharedTargetAndShaderResource,
FRHIResourceCreateInfo & CreateInfo,
FTexture2DRHIRef & OutTargetableTexture,
FTexture2DRHIRef & OutShaderResourceTexture,
uint32 NumSamples
)
Creates 1 or 2 textures with the same dimensions/format. If the RHI supports textures that can be used as both shader resources and render targets, and bForceSeparateTargetAndShaderResource=false, then a single texture is created. Otherwise two textures are created, one of them usable as a shader resource and resolve target, and one of them usable as a render target. Two texture references are always returned, but they may reference the same texture. If two different textures are returned, the render-target texture must be manually copied to the shader-resource texture.