Module |
|
Header |
/Engine/Source/Runtime/RHI/Public/RHIUtilities.h |
Include |
#include "RHIUtilities.h" |
void RHICreateTargetableShaderResource2DArray
(
uint32 SizeX,
uint32 SizeY,
uint32 SizeZ,
uint8 Format,
uint32 NumMips,
uint32 Flags,
uint32 TargetableTextureFlags,
bool bForceSeparateTargetAndShaderResource,
bool bForceSharedTargetAndShaderResource,
FRHIResourceCreateInfo & CreateInfo,
FTexture2DArrayRHIRef & OutTargetableTexture,
FTexture2DArrayRHIRef & OutShaderResourceTexture,
uint32 NumSamples
)