| TStaticStateRHI
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Module |
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Header |
/Engine/Source/Runtime/RHI/Public/RHIStaticStates.h |
Include |
#include "RHIStaticStates.h" |
template<bool bEnableDepthWrite, ECompareFunction DepthTest, bool bEnableFrontFaceStencil, ECompareFunction FrontFaceStencilTest, EStencilOp FrontFaceStencilFailStencilOp, EStencilOp FrontFaceDepthFailStencilOp, EStencilOp FrontFacePassStencilOp, bool bEnableBackFaceStencil, ECompareFunction BackFaceStencilTest, EStencilOp BackFaceStencilFailStencilOp, EStencilOp BackFaceDepthFailStencilOp, EStencilOp BackFacePassStencilOp, uint8 StencilReadMask, uint8 StencilWriteMask>
class TStaticDepthStencilState : public TStaticStateRHI< TStaticDepthStencilState< bEnableDepthWrite, DepthTest, bEnableFrontFaceStencil, FrontFaceStencilTest, FrontFaceStencilFailStencilOp, FrontFaceDepthFailStencilOp, FrontFacePassStencilOp, bEnableBackFaceStencil, BackFaceStencilTest, BackFaceStencilFailStencilOp, BackFaceDepthFailStencilOp, BackFacePassStencilOp, StencilReadMask, StencilWriteMask >, FDepthStencilStateRHIRef, FRHIDepthStencilState * >
A static RHI stencil state resource. TStaticStencilStateRHI<...>::GetStaticState() will return a FDepthStencilStateRHIRef to a stencil state with the desired settings. Should only be used from the rendering thread.
Name | Description | ||
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FDepthStenci... |
CreateRHI() |