Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
Include |
#include "RenderGraphUtils.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
void AddClearUAVPass
(
FRDGBuilder & GraphBuilder,
FRDGBufferUAVRef BufferUAV,
uint32 Value
)
Adds a render graph pass to clear a texture or buffer UAV with a single typed value.