Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
Include |
#include "RenderGraphUtils.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
void AddCopyToResolveTargetPass
(
FRDGBuilder & GraphBuilder,
FRDGTextureRef InputTexture,
FRDGTextureRef OutputTexture,
const FResolveParams & ResolveParams
)
Adds a render graph pass to resolve from one texture to another. Uses RHICopyToResolveTarget under the hood. The formats of the two textures don't need to match.