AddShaderSourceDirectoryMapping

Maps a real shader directory existing on disk to a virtual shader directory.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h

Include

#include "ShaderCore.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp

Syntax

void AddShaderSourceDirectoryMapping
(
    const FString & VirtualShaderDirectory,
    const FString & RealShaderDirectory
)

Remarks

Maps a real shader directory existing on disk to a virtual shader directory.

Parameters

Parameter

Description

VirtualShaderDirectory

Unique absolute path of the virtual shader directory (ex: /Project).

RealShaderDirectory

FPlatformProcess::BaseDir() relative path of the directory map.

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