Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
Include |
#include "ShaderCore.h" |
template<typename TRHIContext, typename TRHIShader>
void ApplyGlobalUniformBuffers
(
TRHIContext * CommandContext,
TRHIShader * Shader,
const TArray< FUniformBufferStaticSlot > & Slots,
const TArray< uint32 > & LayoutHashes,
const TArray< FRHIUniformBuffer * > & UniformBuffers
)