Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
Include |
#include "GlobalShader.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/GlobalShader.cpp |
void BackupGlobalShaderMap
(
FGlobalShaderBackupData & OutGlobalShaderBackup
)
Backs up all global shaders to memory through serialization, and removes all references to FShaders from the global shader map.