Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ClearReplacementShaders.h |
Include |
#include "ClearReplacementShaders.h" |
template<EClearReplacementResourceType ResourceType, EClearReplacementValueType ValueType, uint32 NumChannels, bool bBarriers>
void ClearUAVShader_T
(
FRHICommandList & RHICmdList,
FRHIUnorderedAccessView * UAV,
uint32 SizeX,
uint32 SizeY,
uint32 SizeZ,
const typename TClearReplacementTypeSelector< ValueType >::Type(&) ClearValues
)
Default implementation of ClearUAVShader_T which simply binds the UAV to the compute shader via RHICmdList.SetUAVParameter.