Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
Include |
#include "RenderGraphUtils.h" |
template<typename TShaderClass>
void ClearUnusedGraphResources
(
const TShaderRef< TShaderClass > & Shader,
typename TShaderClass::FParameters * InoutParameters,
std::initializer_list< FRDGResourceRef > ExcludeList
)