Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphPass.h |
Include |
#include "RenderGraphPass.h" |
enum ERDGPassFlags
{
Raster = 0x1,
Compute = 0x2,
Copy = 0x4,
GenerateMips = 0x8,
}
Name |
Description |
---|---|
Raster |
Pass uses raster pipeline. |
Compute |
Pass uses compute only |
Copy |
Pass uses RHI copy commands only. |
GenerateMips |
Hint to some RHIs this pass will be generating mips to optimize transitions. |
Flags to annotate passes.