| FShader
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Header |
/Engine/Source/Runtime/RenderCore/Public/MediaShaders.h |
Include |
#include "MediaShaders.h" |
class FAYUVConvertPS : public FGlobalShader
Pixel shader to convert an AYUV texture to RGBA.
This shader expects a single texture consisting of a N x M array of pixels in AYUV format. Each pixel is encoded as four consecutive unsigned chars with the following layout: [V0 U0 Y0 A0][V1 U1 Y1 A1]..
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FAYUVConvertPS() |
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FAYUVConvertPS ( |
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FShader *... |
ConstructCompiledInstance ( |
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FShader *... |
ConstructSerializedInstance() |
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RENDERCORE_A... |
GetTypeLayout() |
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ModifyCompilationEnvironmentImpl ( |
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SetParameters ( |
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ShouldCompilePermutation ( |
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ShouldCompilePermutationImpl ( |
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RENDERCORE_A... |
StaticGetTypeLayout() |
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InternalLinkType |
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Description |
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DerivedType |
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InternalBaseType |
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ShaderMapType |
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ShaderMetaType |
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Description |
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CounterBase |
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InterfaceType |
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StaticType |