Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
Include |
#include "RenderGraphUtils.h" |
template<typename TShaderClass>
static void AddPass
(
FRDGBuilder & GraphBuilder,
FRDGEventName && PassName,
const TShaderRef< TShaderClass > & ComputeShader,
typename TShaderClass::FParameters * Parameters,
FIntVector GroupCount
)
Dispatch a compute shader to render graph builder with its parameters.