FComputeShaderUtils::GetGroupCount

Compute the number of group to dispatch.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h

Include

#include "RenderGraphUtils.h"

Syntax

static FIntVector GetGroupCount
(
    const int32 ThreadCount,
    const int32 GroupSize
)

Remarks

Compute the number of group to dispatch.

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