Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
Include |
#include "ShaderParameterMacros.h" |
FDepthStencilBinding
(
FRDGTexture * InTexture,
ERenderTargetLoadAction InDepthLoadAction,
FExclusiveDepthStencil InDepthStencilAccess,
ERenderTargetMsaaPlane InMsaaPlane
)