Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
Include |
#include "ShaderParameterMacros.h" |
FDepthStencilBinding
(
FRDGTexture * InTexture,
ERenderTargetLoadAction InDepthLoadAction,
ERenderTargetLoadAction InStencilLoadAction,
FExclusiveDepthStencil InDepthStencilAccess,
ERenderTargetMsaaPlane InMsaaPlane
)
Creates a render target binding informations for a depth/stencil texture.
Notes: Load and store action are on explicit without default values, to force the user to not forget one of these.