| FRenderResource
|
Module |
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Header |
/Engine/Source/Runtime/RenderCore/Public/StaticBoundShaderState.h |
Include |
#include "StaticBoundShaderState.h" |
class FGlobalBoundShaderStateResource : public FRenderResource
Encapsulates a global bound shader state resource.
Name | Description | |
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FGlobalBoundShaderStateResource() |
Initialization constructor. |
Name | Description | |
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~FGlobalBoundShaderStateResource() |
Destructor. |
Name | Description | ||
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|
TLinkedList<... |
GetGlobalBoundShaderStateList() |
|
|
FRHIBoundSha... |
GetInitializedRHI ( |
If this global bound shader state hasn't been initialized yet, initialize it. |
|
FRHIBoundSha... |
GetPreinitializedRHI() |
If this global bound shader state has been initialized return it, otherwise return null. |