Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderResource.h |
Include |
#include "RenderResource.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp |
void Commit()
Commits allocated memory to the GPU. WARNING: Once this buffer has been committed to the GPU, allocations remain valid only until the next call to Allocate!