Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/DynamicBufferAllocator.h |
Include |
#include "DynamicBufferAllocator.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/DynamicBufferAllocator.cpp |
bool IsRenderAlarmLoggingEnabled() const
Returns true if log statements should be made because we exceeded GMaxVertexBytesAllocatedPerFrame