FGlobalShaderMapId

Class that encapsulates logic to create a DDC key for the global shader map.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/GlobalShader.h

Include

#include "GlobalShader.h"

Syntax

class FGlobalShaderMapId

Remarks

Class that encapsulates logic to create a DDC key for the global shader map.

Constructors

Name Description

Public function

FGlobalShaderMapId

(
    EShaderPlatform Platform
)

Create a global shader map Id for the given platform.

Functions

Name Description

Public function Const

void

 

AppendKeyString

(
    FString& KeyString,
    const TArray< FShaderTypeDependency...,
    const ITargetPlatform* TargetP...
)

Append to a string that will be used as a DDC key.

Public function Const

const TMap< ...

 

GetShaderFilenameToDependeciesMap()

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