Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
Include |
#include "GlobalShader.h" |
class FGlobalShaderMapId
Class that encapsulates logic to create a DDC key for the global shader map.
Name | Description | |
---|---|---|
|
FGlobalShaderMapId ( |
Create a global shader map Id for the given platform. |
Name | Description | ||
---|---|---|---|
|
AppendKeyString ( |
Append to a string that will be used as a DDC key. |
|
|
const TMap< ... |
GetShaderFilenameToDependeciesMap() |