Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
Include |
#include "GlobalShader.h" |
bool ShouldCompilePermutation
(
EShaderPlatform Platform,
int32 PermutationId
) const
Checks if the shader type should be cached for a particular platform.
True if this shader type should be cached.
Parameter |
Description |
---|---|
Platform |
The platform to check. |