Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/PixelShaderUtils.h |
Include |
#include "PixelShaderUtils.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/PixelShaderUtils.cpp |
static void UploadRectMinMaxBuffer
(
FRDGBuilder & GraphBuilder,
const TArray< FUintVector4, SceneRenderingAllocator > & RectMinMaxArray,
FRDGBufferRef RectMinMaxBuffer
)