FRDGBufferUAVDesc

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h

Include

#include "RenderGraphResources.h"

Syntax

struct FRDGBufferUAVDesc

Variables

Name Description

Public variable

bool

 

bSupportsAppendBuffer

Public variable

bool

 

bSupportsAtomicCounter

Whether the uav supports atomic counter or append buffer operations (used for structured buffers)

Public variable

FRDGBufferRef

 

Buffer

Public variable

EPixelFormat

 

Format

Number of bytes per element (used for vertex buffer).

Constructors

Name Description

Public function

FRDGBufferUAVDesc()

Public function

FRDGBufferUAVDesc

(
    FRDGBufferRef InBuffer
)

Public function

FRDGBufferUAVDesc

(
    FRDGBufferRef InBuffer,
    EPixelFormat InFormat
)

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