Module |
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Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
Include |
#include "RenderGraphResources.h" |
struct FRDGBufferUAVDesc
Name | Description | ||
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bSupportsAppendBuffer |
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bSupportsAtomicCounter |
Whether the uav supports atomic counter or append buffer operations (used for structured buffers) |
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Buffer |
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Format |
Number of bytes per element (used for vertex buffer). |
Name | Description | |
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FRDGBufferUAVDesc() |
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FRDGBufferUAVDesc ( |
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FRDGBufferUAVDesc ( |