Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
Include |
#include "RenderGraphBuilder.h" |
Source |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.inl |
FRDGBufferRef CreateBuffer
(
const FRDGBufferDesc & Desc,
const TCHAR * Name,
ERDGResourceFlags Flags
)
Create graph tracked resource from a descriptor with a debug name.
The debug name is the name used for GPU debugging tools, but also for the VisualizeTexture/Vis command.