FRDGBuilder::CreateUAV

Create graph tracked UAV for a texture from a descriptor.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h

Include

#include "RenderGraphBuilder.h"

Source

/Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.inl

Syntax

FRDGTextureUAVRef CreateUAV
(
    const FRDGTextureUAVDesc & Desc
)

Remarks

Create graph tracked UAV for a texture from a descriptor.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss