Module |
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Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphEvent.h |
Include |
#include "RenderGraphEvent.h" |
class FRDGEventScopeStack
Manages a stack of event scopes. Scopes are recorded ahead of time in a hierarchical fashion and later executed topologically during pass execution.
Name | Description | |
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FRDGEventScopeStack ( |
Name | Description | ||
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BeginExecute() |
Called during graph execute phase. |
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BeginExecutePass ( |
Call prior to executing a pass in the graph. |
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BeginScope ( |
Called during graph setup phase. |
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EndExecute() |
Call after executing the graph. |
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EndExecutePass() |
Call after executing a pass in the graph. |
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EndScope() |
Call to end recording an event scope. |
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const FRDGEv... |
GetCurrentScope() |