FRDGResourceState

Used for tracking resource state during execution.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h

Include

#include "RenderGraphResources.h"

Syntax

struct FRDGResourceState

Remarks

Used for tracking resource state during execution.

Variables

Name Description

Public variable

EAccess

 

Access

The last used access on the pass.

Public variable

const FRDGPass ...

 

Pass

The last pass the resource was used.

Public variable

EPipeline

 

Pipeline

The last used pass hardware pipeline.

Constructors

Name Description

Public function

FRDGResourceState()

Public function

FRDGResourceState

(
    const FRDGPass* InPass,
    EPipeline InPipeline,
    EAccess InAccess
)

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FRDGResourceState& Other
)

Public function Const

bool

 

operator==

(
    const FRDGResourceState& Other
)

Enums

Name

Description

Public enum

EAccess

The access permissions the resource state is compatible with.

Public enum

EPipeline

The hardware pipeline the resource state is compatible with.

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