FRDGTexture::GetPooledRenderTarget

The following methods may only be called during pass execution.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h

Include

#include "RenderGraphResources.h"

Syntax

IPooledRenderTarget * GetPooledRenderTarget() const

Remarks

Returns the allocated pooled render target.

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