FRDGUserValidation::ValidateAddPass

Tracks and validates the addition of a new pass to the graph.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphValidation.h

Include

#include "RenderGraphValidation.h"

Source

/Engine/Source/Runtime/RenderCore/Private/RenderGraphValidation.cpp

Syntax

void ValidateAddPass
(
    const FRDGPass * Pass,
    bool bSkipPassAccessMarking
)

Remarks

Tracks and validates the addition of a new pass to the graph.

Parameters

Parameter

Description

bSkipPassAccessMarking

Skips marking the pass as a producer or incrementing the pass access. Useful when the builder needs to inject a pass for debugging while preserving error messages and warnings for the original graph structure.

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