Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RayGenShaderUtils.h |
Include |
#include "RayGenShaderUtils.h" |
template<typename TShaderClass>
static void AddRayTraceDispatchPass
(
FRDGBuilder & GraphBuilder,
FRDGEventName && PassName,
const TShaderRef< TShaderClass > & RayGenerationShader,
typename TShaderClass::FParameters * Parameters,
FIntPoint Resolution
)
Dispatch a ray generation shader to render graph builder with its parameters.