FRayGenShaderUtils::AddRayTraceDispatchPass

Dispatch a ray generation shader to render graph builder with its parameters.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RayGenShaderUtils.h

Include

#include "RayGenShaderUtils.h"

Syntax

template<typename TShaderClass>
static void AddRayTraceDispatchPass
(
    FRDGBuilder & GraphBuilder,
    FRDGEventName && PassName,
    const TShaderRef< TShaderClass > & RayGenerationShader,
    typename TShaderClass::FParameters * Parameters,
    FIntPoint Resolution
)

Remarks

Dispatch a ray generation shader to render graph builder with its parameters.

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