Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
Include |
#include "ShaderParameterMacros.h" |
FRenderTargetBinding
(
FRDGTexture * InTexture,
ERenderTargetLoadAction InLoadAction,
uint8 InMipIndex,
int32 InArraySlice,
ERenderTargetMsaaPlane InMsaaPlane
)
Creates a render target binding informations.
Notes: Load and store action are on purpose without default values, to force the user to not forget one of these.