FRenderTargetPool::CreateUntrackedElement

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MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderTargetPool.h

Include

#include "RenderTargetPool.h"

Source

/Engine/Source/Runtime/RenderCore/Private/RenderTargetPool.cpp

Syntax

void CreateUntrackedElement
(
    const FPooledRenderTargetDesc & Desc,
    TRefCountPtr< IPooledRenderTarget > & Out,
    const FSceneRenderTargetItem & Item
)

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