FRenderTargetPool::DestructSnapshots

Destruct all snapshots, this must be done after all outstanding async tasks are done.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderTargetPool.h

Include

#include "RenderTargetPool.h"

Source

/Engine/Source/Runtime/RenderCore/Private/RenderTargetPool.cpp

Syntax

void DestructSnapshots()

Remarks

Destruct all snapshots, this must be done after all outstanding async tasks are done. It is important because they hold ref counted texture pointers etc

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss