Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderTargetPool.h |
Include |
#include "RenderTargetPool.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/RenderTargetPool.cpp |
void DestructSnapshots()
Destruct all snapshots, this must be done after all outstanding async tasks are done. It is important because they hold ref counted texture pointers etc