FRenderTargetPool::GetElementById

For debugging purpose, assumes you call FlushRenderingCommands() be

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderTargetPool.h

Include

#include "RenderTargetPool.h"

Source

/Engine/Source/Runtime/RenderCore/Private/RenderTargetPool.cpp

Syntax

FPooledRenderTarget * GetElementById
(
    uint32 Id
) const

Remarks

For debugging purpose, assumes you call FlushRenderingCommands() be

Returns

can be 0, that doesn't mean iteration is done

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