Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderTargetPool.h |
Include |
#include "RenderTargetPool.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/RenderTargetPool.cpp |
FPooledRenderTarget * GetElementById
(
uint32 Id
) const
For debugging purpose, assumes you call FlushRenderingCommands() be
can be 0, that doesn't mean iteration is done