FRenderTargetPoolEvent::GetValidatedPointer

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderTargetPool.h

Include

#include "RenderTargetPool.h"

Source

/Engine/Source/Runtime/RenderCore/Private/RenderTargetPool.cpp

Syntax

IPooledRenderTarget * GetValidatedPointer() const

Returns

Pointer if the object is still in the pool

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss